THE EDUCATIONAL SERIOUS GAME AS A TOOL FOR MEASURING CONCENTRATION AMONG STUDENTS PRACTICING TABLE TENNIS: THE CASE OF THE FLOW GAMES IN INFORMAL UNIVERSITY SETTINGS

Authors

  • Ayman Guemri Faculty of Economics and Management of Sfax, University of Sfax, Sfax, Tunisia University Sports Association (FSEG-Sport), Faculty of Economics and Management of Sfax, Sfax, Tunisia orcid.org/0000-0002-4151-2278
  • Inés Souid UFR Staps Lyon 1, Université Claude Bernard Lyon 1, Lyon, France orcid.org/0009-0009-1674-2272

DOI:

https://doi.org/10.46827/ejpe.v12i2.5797

Keywords:

concentration, Flow-Game, serious game, table tennis

Abstract

The problem of concentration is an objective issue, especially at the beginning of the 21st century, given the evolution of lifestyles and the digital revolution, so an unusual flow of information bombards human beings. This impacts all aspects of life, especially student life. This study aimed to research the educational serious game as a tool to measure concentration in students practicing table tennis: the case of flow games in informal university settings. A total of 21 students from different state universities, aged between 19 and 26, participated in a table tennis session. The students were divided into groups of 4 players for each game session that lasted between 3 min and 5 min. A concentration assessment test called "Flow-Game" was administered before the intervention (t0), immediately after each session (t1). This test is in the form of an electronic labyrinth. The results showed an average relative learning gain of less than 40% for the majority of students. In addition, the results showed that female students achieved significantly higher results than male students. These results suggest that the practice of table tennis and the calculation of concentration through serious game "Flow-Game" in the university environment in a formal education setting can be an effective medium and long term.

 

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Author Biography

  • Ayman Guemri, Faculty of Economics and Management of Sfax, University of Sfax, Sfax, Tunisia University Sports Association (FSEG-Sport), Faculty of Economics and Management of Sfax, Sfax, Tunisia orcid.org/0000-0002-4151-2278

    Ayman Guemri is a researcher in educational sciences at the Faculty of Economics and Management of Sfax (University of Sfax). Since 2021, he has also been the logistics manager of the university sports association FSEG-Sport. Coming from a family deeply rooted in education and sport, he has developed an academic background that combines sports science and educational sciences. With this dual expertise, he introduced the innovative concept of "Edugame" based on the gamification of learning. This approach aims to transform education into an enjoyable and engaging experience while adhering to the core principle of "the joy of learning." As part of this initiative, Ayman Guemri has designed several educational games, including: Deutsche Straße (2022) and Flow Game (2024). His research focuses on innovative learning methods, with a particular interest in serious games, team building, brainstorming and the development of soft skills. He specializes in the design and integration of educational and serious games in informal academic settings.

    Email: ayman.guemri@yahoo.fr.

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Published

2025-02-07

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