STUDENTS OF THE FACULTY OF SPORTS SCIENCES E-SPORTS LITERACY STATUS AND E-SPORTS EXAMINING PARTICIPATION MOTIVATIONS

Autors/ores

  • Kenan Koç Faculty of Sport Science, Erciyes University, Kayseri, Türkiye orcid.org/0009-0000-8613-1076
  • Feyzullah Koca Sport Management Department, Faculty of Sport Science, Kars University, Kars, Türkiye orcid.org/0000-0002-0332-2334
  • Hayati Arslan Sport Management Department, Faculty of Sport Science, Erciyes University, Kayseri, Türkiye orcid.org/0000-0002-5448-2653

DOI:

https://doi.org/10.46827/ejpe.v13i1.7078

Paraules clau:

game, digital game, e-sport, motivation

Resum

The primary objective of this research is to determine the relationship between e-sports literacy levels and participation motivations of students at the Faculty of Sport Sciences, who are the prospective professionals of the digitalizing sports industry, and to analyze how these variables differ according to demographic factors. A total of 296 volunteer students (126 females, 170 males) studying at Erciyes University during the 2024-2025 academic year participated in this study, which employed a relational survey model. Data were collected using the “E-sports Literacy Scale” and the “E-sports Participation Motivation Scale” and evaluated through t-test, ANOVA, and Pearson Correlation analyses. Findings indicate that the participants' e-sports literacy (=3.33) and motivation (=2.88) levels are above the medium threshold. On the basis of gender, technical literacy and intrinsic motivation scores of male students were found to be significantly higher (p<0.05); furthermore, it was determined that an increase in age and years of e-sports experience positively affects literacy levels. As a result of the analysis, a positive and moderately significant relationship was identified between e-sports literacy and participation motivation (r=0.490; p<0.01). In conclusion, it is observed that as students' cognitive competencies in the field of e-sports increase, their motivation to participate also strengthens. Accordingly, it is recommended that sport sciences curricula be updated to encompass the technical and academic dimensions of e-sports.

Biografies de l'autor/a

  • Kenan Koç, Faculty of Sport Science, Erciyes University, Kayseri, Türkiye orcid.org/0009-0000-8613-1076

    Kenan Koç is pursuing a master's degree in Sport Management at the Faculty of Sport Sciences, Erciyes University. He serves as a Physical Education and Sports Teacher within the Ministry of National Education. Beyond his professional role, his areas of interest include volleyball, basketball, and snowboarding.

    ORCID: https://orcid.org/0009-0000-8613-1076

  • Feyzullah Koca, Sport Management Department, Faculty of Sport Science, Kars University, Kars, Türkiye orcid.org/0000-0002-0332-2334

    Hayati Arslan completed his undergraduate and graduate studies at Erciyes University. Specializing in social sciences and sports health, Arslan has numerous publications on sports psychology and digital literacy. He currently serves as a faculty member in the Faculty of Sport Sciences at Erciyes University.

    ORCID: https://orcid.org/0000-0002-5448-2653

  • Hayati Arslan, Sport Management Department, Faculty of Sport Science, Erciyes University, Kayseri, Türkiye orcid.org/0000-0002-5448-2653

    Feyzullah Koca received his PhD from Gazi University. A former national skier, Koca specializes in winter sports, coaching, and sports management. He currently serves as the Dean of the Sarıkamış Faculty of Sport Sciences at Kafkas University.

    ORCID: https://orcid.org/0000-0002-0332-2334

Referències

Akgöl O, 2019. Spor endüstrisi ve dijitalleşme: Türkiye’de e-spor yapılanması üzerine bir inceleme. TRT Akademi 4(8): 208–224.

Akın E, 2008. Elektronik spor: Türkiye’deki elektronik sporcular üzerine bir araştırma. MSc Thesis, Anadolu Üniversitesi, Sosyal Bilimler Enstitüsü, Eskişehir, Türkiye.

Birlik A, Yaraş A, 2025. Spor bilimleri fakültesi öğrencilerinin dijital okuryazarlık düzeylerinin incelenmesi. Yeni Medya 18: 257–270.

Ecevit RG, Tunçe F, Karaoğlu O, Şahin E, Özer MK, 2018. Elektronik spor ve elektronik sporcular üzerine betimsel bir inceleme. Journal of Health and Sport Sciences 1(1–2): 1–12.

Fromme J, 2012. Computer games and new media cultures: a handbook of digital games studies. Dordrecht, Heidelberg, New York, London.

Gül M, Gül O, Uzun RN, 2019. Participation motivation scale for e-sports: the study of validity and reliability (PMSES). Turkish Journal of Sport and Exercise 21(2): 281–294.

Hamari J, Sjöblom M, 2017. What is eSports, and why do people watch it? Internet Research 27(2): 211–232. doi:10.1108/IntR-04-2016-0085

Haşıloğlu MA, Çiftçiler S, 2023. Verilerin normal dağılımı ve istatistiksel analiz seçimleri üzerine bir inceleme. Haliç Üniversitesi Sağlık Bilimleri Dergisi 6(1): 123–134.

İlhan L, Gencer E, 2013. Liselerarası badminton müsabakalarına katılan sporcu öğrencilerin spora katılım motivasyonlarının belirlenmesi. Gazi Beden Eğitimi ve Spor Bilimleri Dergisi 18(1–4): 1–6.

İnan M, Dervent F, 2016. Making a digital game active: examining the responses of students to the adapted active version. Pegem Eğitim ve Öğretim Dergisi 6(1): 113–132.

Jenny SE, Manning RD, Keiper MC, Olrich TW, 2017. Virtual(ly) athletes: where eSports fit within the definition of sport. Quest 69(1): 1–18. doi:10.1080/00336297.2016.1144517

Kaya O, 2025. Spor bilimleri fakültesi öğrencilerinin e-spor tutum ve katılımlarının incelenmesi (Selçuk Üniversitesi örneği). MSc Thesis, Selçuk Üniversitesi, Sağlık Bilimleri Enstitüsü, Konya, Türkiye.

Kennedy-Behr A, Rodger S, Mickan S, 2015. Play or hard work: unpacking well-being at preschool. Research in Developmental Disabilities 38: 30–38. doi:10.1016/j.ridd.2014.12.003

Kolçak S, 2020. Ortaokul öğrencilerinin dijital oyun oynama motivasyonunun fiziksel aktiviteye katılım motivasyonu üzerine etkisi. MSc Thesis, Kafkas Üniversitesi, Sağlık Bilimleri Enstitüsü, Kars, Türkiye.

KPMG, 2020. Dijital oyun alanı: Covid-19 dünyasında futbol kulüpleri ve e-sporlar. http://home.kpmg/tr. Accessed 30 December 2025.

Lillard AS, Lerner MD, Hopkins EJ, Dore RA, Smith ED, Palmquist CM, 2013. The impact of pretend play on children’s development: a review of the evidence. Psychological Bulletin 139(1): 1–34. doi:10.1037/a0029321

Mustafaoğlu R, Zirek E, Yasacı Z, 2018. E-spor oyuncularının demografik özellikleri, oyun oynama süreleri ve başarılarını etkileyen faktörler. Bağımlılık Dergisi 19(4): 115–122.

Ryan RM, Deci EL, 2000. Intrinsic and extrinsic motivations: classic definitions and new directions. Contemporary Educational Psychology 25: 54–67.

Saraçoğlu YY, 2024. Espor katılımcılarında okuryazarlık, kalite ve kariyer: ilişkisel ve karşılaştırmalı bir araştırma. In: Belli E (ed). Espor Çalışmaları. Ankara, Türkiye, pp 1–20.

Tang T, Cooper R, Kucek J, 2021. Gendered esports: predicting why men and women play and watch esports games. Journal of Broadcasting & Electronic Media 65(3): 336–356. doi:10.1080/08838151.2021.1958815

Türkiye Elektronik Sporlar Federasyonu, 2018. Hakkımızda. http://tesfed.gov.tr. Accessed 30 December 2025.

Uzuner ME, Kahveci MS, 2023. Bireylerin rekreatif amaçlı e-spora katılım motivasyonlarının incelenmesi. Spor ve Rekreasyon Araştırmaları Dergisi 5(1): 63–77.

Üstün F, Öz ND, Önal F, Demirci YE, Akbaba S, 2022. Üniversite öğrencilerinin e-spor katılım motivasyonlarının incelenmesi. Düzce Üniversitesi Spor Bilimleri Dergisi 2(2): 128–137.

Yıldız K, Çelik O, Atalay A, 2020. E-spor katılımcılarının e-spor katılım motivasyonlarının incelenmesi. Spor Eğitim Dergisi 4(1): 12–23.

Descàrregues

Publicat

2026-10-20

Número

Secció

Articles