AN AI-BASED FRAMEWORK FOR ASSESSING ENGLISH LANGUAGE GAME-BASED LEARNING APPLICATIONS FOR KINDERGARTEN EDUCATION IN THE UAE

Authors

  • Mohammed Salem Omar Binomar Baomar Faculty of Computing and Meta Technology, Sultan Idris Education University, Malaysia
  • Wong Yoke Seng TS. Dr., Faculty of Computing and Meta Technology, Sultan Idris Education University, Malaysia

DOI:

https://doi.org/10.46827/ejoe.v11i1.6656

Keywords:

artificial intelligence, game-based learning, English language learning, educational technology evaluation, early childhood education

Abstract

The integration of game-based learning into educational applications has revolutionized traditional pedagogical approaches by enhancing engagement and learning outcomes. This study presents an assessment platform for game-based educational applications, evaluating their effectiveness through a structured framework based on design, usability, engagement, and learning impact. A systematic literature review and meta-analysis were conducted to identify key assessment criteria, ensuring a rigorous evaluation methodology. The findings highlight best practices, challenges, and recommendations for optimizing educational game development. The proposed framework aims to guide educators, developers, and policymakers in implementing high-quality, engaging, and pedagogically effective educational games.

Author Biographies

  • Mohammed Salem Omar Binomar Baomar, Faculty of Computing and Meta Technology, Sultan Idris Education University, Malaysia

    Salem Omar Binomar Baomar is a Master of Science student at the Faculty of Computing and Meta Technology, Universiti Pendidikan Sultan Idris (UPSI), Malaysia. His research interests focus on artificial intelligence, game-based learning, and the development of intelligent educational technologies for improving learning outcomes. His current research explores AI-driven frameworks for evaluating educational game applications, particularly in the context of early childhood language learning and educational technology integration.

  • Wong Yoke Seng, TS. Dr., Faculty of Computing and Meta Technology, Sultan Idris Education University, Malaysia

    TS. Dr. Wong Yoke Seng is the corresponding author; he is a Senior Lecturer at the Faculty of Computing and Meta Technology, Universiti Pendidikan Sultan Idris (UPSI), Malaysia. He holds a PhD in computing-related disciplines and is actively involved in research related to game-based learning, educational technology, artificial intelligence applications, and technology-enhanced learning environments. His research contributions include studies on gamification, collaborative learning environments, and the development of game-based learning frameworks for computing education. He has published several academic works in the areas of game-based learning, artificial intelligence applications, and technology-supported learning systems, contributing to the advancement of digital learning and innovative instructional technologies in higher education and computing education.

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Published

2026-04-09

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