THE ESPORTS ECOSYSTEM

Penulis

  • Athanasios Kanellopoulos School of Physical Education and Sports Science, National and Kapodistrian University of Athens, Athens, Greece
  • Yiannis Giossos School of Physical Education and Sports Science, National and Kapodistrian University of Athens, Athens, Greece

DOI:

https://doi.org/10.46827/ejsss.v9i6.1699

Kata Kunci:

sports, gaming, social play, entertainment industry

Abstrak

Esports constitute an organized competitive human activity involving video games using either the internet or a local area network (LAN). Notably, esports follow a distinct historical trajectory, which has resulted in their present characteristics, including competition, social interaction, economic-cultural elements, entertainment, popularity, and professionalism. The ecosystem of esports includes video games, players, teams, viewers, game communities, institutions, publishers, and any sponsors associated with them. This paper aims to describe the esports ecosystem and its elements. The argument put forth is that esports possess all the extrinsic elements that are characteristic of conventional sports. This is a theoretical article based on pertinent information and data from the relevant literature. The characteristics of esports can be categorised into four dimensions: the gaming dimension, the governance dimension, the social dimension, and the dimension of esports as an entertainment industry. This suggests that esports are becoming more similar to conventional sports. However, the question remains as to whether esports can really be considered as sports.

 

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Biografi Penulis

  • Athanasios Kanellopoulos, School of Physical Education and Sports Science, National and Kapodistrian University of Athens, Athens, Greece

    Athanasios Kanellopoulos is a PhD Candidate of the Philosophy of Sport at the School of Physical Education and Sport Science of the National and Kapodistrian University of Athens in Greece. After receiving his master's degree in Education Studies, Athanasios decided to research how video games through esports are involved with Physical Education and Sport Science and if they can be considered as a kind of sport. His scientific and research interests are in the Philosophy of Sport, Open and Distance Education and educational technology. He has participated as a speaker in conferences on Open and Distance Education, on Sport Science and has publications in scientific journals and conference proceedings volumes.

  • Yiannis Giossos, School of Physical Education and Sports Science, National and Kapodistrian University of Athens, Athens, Greece

    Yiannis Giossos is an Associate Professor of the Philosophy of Sport at the School of Physical Education and Sport Science of National and Kapodistrian University of Athens in Greece. At undergraduate level teaches Philosophy of Sport, Philosophy of Education, Philosophy and Sport Ethics and at the postgraduate level teaches Philosophy of Science. He has also participated in the development of the postgraduate program "Education & Technologies in Distance Teaching and Learning Systems - Educational Sciences" of the Hellenic Open University where he is the director of the program. His articles have been published in international journals and he has authored chapters in distance education-related books.

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2024-05-06

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