THE USERS’ VIEWS ON DIFFERENT TYPES OF INSTRUCTIONAL MATERIALS PROVIDED IN VIRTUAL REALITY TECHNOLOGIES
DOI:
https://doi.org/10.46827/ejes.v0i0.1179Keywords:
virtual reality, virtual reality technologies, instructional technology, case study, participants’ viewsAbstract
Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users’ opinions and preferences on the utilization of different kinds of multimedia items (pictures, videos and games) in virtual reality goggles. In this context, participants' opinions were taken through semi-structured interview forms within this research, which is designed as a case study. The data were subjected to content analysis. It is observed that participants liked and preferred virtual reality technologies. The features of the sense of reality, feeling the ambience and providing the possibility of having a tour in this ambience presented by the technologies can be listed as determinants in participants’ preferences. In addition to this, it can be said that especially the game type contents of the virtual reality technologies are preferred more than the photos and videos. It is thought that interaction and entertainment factors have a significant role in suck kind of preferences. Moreover the participants have also indicated that the use of virtual reality technologies, especially in social studies classes, may be beneficial. Besides, it is thought that virtual reality technologies can be more useful than in-class methods in the sciences and other fields and the VR technologies will increase permanence by creating active learning environments.
Article visualizations:
References
Andolsek, D. L. (1995). Virtual reality in education and training. International Journal of Instructional Media, 22(2), 145-55.
Aretz, A. J. 1991. The design of electronic map displays. Human Factors, 33, 85-101.
Arıcı, V. A. (2013). Fen Eğitiminde Sanal Gerçeklik Programları Üzerine Bir Çalışma: “Güneş Sistemi Ve Ötesi: Uzay Bilmecesi” Ünitesi Örneği. Yüksek Lisans Tezi. Adnan Menderes Üniversitesi/Fen Bilimleri Enstitüsü, Aydın.
Bakas, C., & Mikropoulos, T. (2003). Design of virtual environments for the comprehension of planetary phenomena based on students' ideas. International journal of science education, 25(8), 949-967.
Barab, S. A., Hay, K. E., Barnett, M., & Squire, K. (2001). Constructing virtual worlds: Tracing the historical development of learner practices. Cognition and instruction, 19(1), 47-94.
Başaran, F. (2010). Öğretmen adaylarının eğitimde sanal gerçeklik kullanımına ilişkin görüşleri (Sakarya Üniversitesi BÖTE örneği). Yüksek lisans tezi, Sakarya Üniversitesi Sosyal Bilimler Enstitüsü, Sakarya
Bingöl, H. O. (2008). Fotoğrafta Sanal Gerçeklik ve Müzeler Yolu İle Sanat Eğitimine Katkıları (Anıtkabir, Anadolu Medeniyetleri Müzesi Uygulaması). Yüksek Lisans Tezi. Gazi Üniversitesi/ Eğitim Bilimleri Enstitüsü, Ankara. https://tez.yok.gov.tr/UlusalTezMerkezi/tezSorguSonucYeni.jsp
Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology (Vol. 1). John Wiley & Sons.
Çavaş, B., Çavaş, P. H., & Can, B. T. (2004). Eğitimde Sanal Gerçeklik. TOJET: The Turkish Online Journal of Educational Technology, 3(4).
Cavas, B., Cavas, P., Karaoglan, B., & Kisla, T. (2009). A study on science teachers' attitudes toward information and communication technologies in education. TOJET: The Turkish Online Journal of Educational Technology, 8(2).
Chavan, S. R. (2014). Augmented Reality vs. Virtual Reality: Differences and Similarities. International Journal of Advanced Research in Computer Engineering & Technology (IJARCET). 5(6).
Yalon-Chamovitz, S., & Weiss, P. L. T. (2008). Virtual reality as a leisure activity for young adults with physical and intellectual disabilities. Research in Developmental Disabilities, 29(3), 273-287.
Chen, C. H., Yang, J. C., Shen, S., Jeng, M. C. 2007. A desktop virtual reality earth motion system in astronomy education. Educational Technology and Society, 10, 289-304.
Hardiess, G., Meilinger, T., & Mallot, H. A. (2001). The International Encyclopedia of the Social and Behavioral Sciences.
Hay, K. E. (1997). Educational application of virtual reality: A rational and case studies of 3D visualization and world building. Paper presented at the Indiana University Virtual Reality Conference, Bloomington, IN.
Kayapa, N., & Togan, T. O. N. G. (2011). Sanal Gerçeklik Ortamında Algı. Sigma, 3, 348-354.
Merriam, S. B., & Tisdell, E. J. (2015). Qualitative research: A guide to design and implementation. John Wiley & Sons.
Monahan, T., McArdle, G., & Bertolotto, M. (2008). Virtual reality for collaborative e-learning. Computers & Education, 50(4), 1339-1353.
Nascente, R. (2001). “Student Anxiety in the Classroom”. English Teaching Professional, 19: 18-20.
Neuman, W. L., & Robson, K. (2012). Basics of social research: Qualitative and quantitative approaches.
Nooriafshar, M., Williams, R. ve Maraseni, T. (2004), “The Use Of Virtual Reality In Education”, American Society of Business and Behavioral Sciences (ASBBS) 2004 Seventh Annual International Conference, 6-8 Aug 2004, Cairns, Australia.
Passig, D., & Eden, S. (2000). Improving flexible thinking in deaf and hard of hearing children with virtual reality technology. American Annals of the Deaf, 145(3), 286-291.
Patton, M. Q. (2014). Nitel Araştırma ve Değerlendirme Yöntemleri. Pegem Akademi.
Piemental, K. & Teixeira, K. (1995). Virtual Reality: Through the New Looking Glass. New York: Intel/McGraw-Hill Press.
Roussou, M. (2004), “Learning By Doing And Learning Through Play: An Exploration Of Interactivity in Virtual Environments For Children”, Computers in Entertainment, Vol. 2, No. 1, s.1–23.
Savage, C., McGrath, D., McIntyre, T., Wegener, M., & Williamson, M. (2010, July). Teaching physics using virtual reality. In AIP Conference Proceedings (Vol. 1263, No. 1, pp. 126-129). AIP.
Sherman, W. R., & Craig, A. B. (2002). Understanding virtual reality: Interface, application, and design. Elsevier.
Shin, Y. K. 2003. Virtual experiment environments design for science education. Proceedings of the Second International Conference on Cyberworlds, Div. of Electron. & Inf. Commun. Eng., Chosun Univ., South Korea, 388-395.
Sürücü, O. (2017). Sanal gerçekliğin kültürel mirası korumada kullanımı, Salih Bozok villası örneği (Doctoral dissertation, Selçuk Üniversitesi Fen Bilimleri Enstitüsü).
Tepe, T. Kaleci, D. & Tüzün, H. (2016). Eğitim Teknolojilerinde Yeni Eğilimler: Sanal Gerçeklik Uygulamaları. 10th International Computer and Instructional Technologies Symposium (ICITS), Rize, Türkiye.
Winn, W. (1995). The virtual reality roving vehicle project. THE Journal (Technological Horizons in Education), 23(5), 70.
Zara, J., & Slavík, P. (2003, September). Cultural heritage presentation in virtual environment: Czech experience. In Database and Expert Systems Applications, 2003. Proceedings. 14th International Workshop on (pp. 92-96). IEEE.
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).


